Here we go then, part 1 of the impossible mission to play all the available Commodore 64 text adventure games. First up is the innocent sounding 1-2-3… a public-domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition, and sitting right on top of my GB64 list. It’s written with Inform v6.21…
Author: Jon
An Epic Adventure
This is something I have been meaning to do for years, and I have finally decided to dedicate some time to it. My first love of gaming, a love that never seems to dwindle, is text or text/graphics adventure games. Think Infocom, Level9 etc. for the type of games that really captured my imagination as…
Writing, Transferring & Executing BBC Basic for the Amstrad NC100
I’ve been writing a bit about the Amstrad NC100 over on mastodon lately, and talking about transferring files to and from macOS as well as experimenting with BBCBasic. This post, which admittedly is a little niche and may only appeal to a a handful of people, is about that process from start to finish. If…
The Blitz
I’ve been meaning to really seriously start learning assembly on real hardware for, well, since I was 15 really, but if I am honest I really struggle – not enough time to dedicate to it I think (that’s my excuse), and I always fall back to the CBM Basic I learned as a kid. So…
XC=BASIC – Strings Within Strings
Following on from the intro and scene setting of my previous post, this is the first in a series of XC=BASIC v3.0 features on various snippets of code and features for my Adventure Game template. The idea is to create a framework for the working engine of a text based adventure game, including most of…