Here we go then, part 1 of the impossible mission to play all the available Commodore 64 text adventure games. First up is the innocent sounding 1-2-3… a public-domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition, and sitting right on top of my GB64 list. It’s written with Inform v6.21…
An Epic Adventure
This is something I have been meaning to do for years, and I have finally decided to dedicate some time to it. My first love of gaming, a love that never seems to dwindle, is text or text/graphics adventure games. Think Infocom, Level9 etc. for the type of games that really captured my imagination as…
Writing, Transferring & Executing BBC Basic for the Amstrad NC100
I’ve been writing a bit about the Amstrad NC100 over on mastodon lately, and talking about transferring files to and from macOS as well as experimenting with BBCBasic. This post, which admittedly is a little niche and may only appeal to a a handful of people, is about that process from start to finish. If…
The Blitz
I’ve been meaning to really seriously start learning assembly on real hardware for, well, since I was 15 really, but if I am honest I really struggle – not enough time to dedicate to it I think (that’s my excuse), and I always fall back to the CBM Basic I learned as a kid. So…
XC=BASIC – Strings Within Strings
Following on from the intro and scene setting of my previous post, this is the first in a series of XC=BASIC v3.0 features on various snippets of code and features for my Adventure Game template. The idea is to create a framework for the working engine of a text based adventure game, including most of…