This is something I have been meaning to do for years, and I have finally decided to dedicate some time to it. My first love of gaming, a love that never seems to dwindle, is text or text/graphics adventure games. Think Infocom, Level9 etc. for the type of games that really captured my imagination as…
Writing, Transferring & Executing BBC Basic for the Amstrad NC100
I’ve been writing a bit about the Amstrad NC100 over on mastodon lately, and talking about transferring files to and from macOS as well as experimenting with BBCBasic. This post, which admittedly is a little niche and may only appeal to a a handful of people, is about that process from start to finish. If…
The Blitz
I’ve been meaning to really seriously start learning assembly on real hardware for, well, since I was 15 really, but if I am honest I really struggle – not enough time to dedicate to it I think (that’s my excuse), and I always fall back to the CBM Basic I learned as a kid. So…
XC=BASIC – Strings Within Strings
Following on from the intro and scene setting of my previous post, this is the first in a series of XC=BASIC v3.0 features on various snippets of code and features for my Adventure Game template. The idea is to create a framework for the working engine of a text based adventure game, including most of…
XC=BASIC 3 – An Adventure Game
This is a quick introduction, and the first of what I hope will be many posts/tutorials (call them what you will) on XC BASIC and game creation that I hope anybody who happens to come across them will find useful. I should confess from the off that I am not a coder, and I will…