I could find very little information about this game other than what it told me itself. The programming was by Asterix/Victory, the idea and text by Gotcha, and the excellent music by Link/Vibrants. Yes, music in a text adventure! And it’s really very good indeed. As you can see the game is multiple-choice and appears…
4k Adventure
Another competition game and another short one, packed into 4k of code. This adventure was submitted to Reset 64 Magazine’s ‘Craptastic’ 4kb Game Competition in 2018 (where it achieved 18th place overall) but it was written earlier, although never completed, for a competition run by the late Paul Panks over on Lemon64. Endurion finished the game almost…
2604
First of all, you’ll notice this isn’t 1990 by SpectreSoft – the game simply can not be found and it is highly likely it was never released. So we move on… Here we have another short game written in the Inform 6 system by Admiral Jota in 2001. This time it was submitted to the Speed-IF 17…
10 Lines Adventure
A quick one over coffee this morning, the 10Lines Adventure by Marco Spedaletti. Obviously, not a complex game, but very clever to pack in a parser, rooms, and objects into 10 lines. Clever enough, in fact, to win first place and FRATZENGEBALLER’S SPECIAL AWARD at the BASIC10Liner competition in 2020! You can solve it in about 10…
123….A Text Adventure
Here we go then, part 1 of the impossible mission to play all the available Commodore 64 text adventure games. First up is the innocent sounding 1-2-3… a public-domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition, and sitting right on top of my GB64 list. It’s written with Inform v6.21…